The developers at IronOak Games describe For The King as “a strategy RPG that combines elements of a board game and roguelike.” The gameplay is reminiscent of D&D style games. There are elements of step by step here: a virtual cube is thrown on some of the character’s actions (including moving around the map), after which random events often occur. For The King needs strong nerves, since monsters inflict critical damage at the most inopportune moment, and a powerful hero in top equipment can miss several times in a row.
The characters that you can choose to complete the module are drawn from the ageless classics – fighters, clerics, magicians and thieves, as well as bards and other stereotyped heroes. There are several modes in For The King – there is both co-op and the possibility of a single player game.
The storyline campaign in For The King is classic. After the death of the king, the princess was in trouble, now she is looking for the most brave warriors who will save the crown from the intrigues of the dark forces. There are several cards in the game, on which three heroes fall: each of them can be controlled by different people or one player.
For The King has a collectible component: some heroes, map elements and cosmetic items are not available on the first playthrough. You can unlock them for books that the characters get during the game.
I love For The King’s dungeon mode. In it you need to go as far as possible in order to endure more loot, but this is quite difficult – most often the heroes die along the way without the opportunity to resurrect. You can repeat an infinite number of times, collecting unique setups of characters – a randomly generated dungeon always throws up different tasks.