Category: Game Play

Trollgod's School of Magic by Ken St. Andre

Trollgod’s School of Magic by Ken St. Andre

This article first appeared as a series of posts in the ancient halls of Trollhalla sometime between Edition 7.5 and deluxe Tunnels & Trolls. Trollworld itself is a magical place. It exudes a force called kremm that bathes the whole planet in magical energy. Lesser wizards and magical creatures are able to store a miniscule

White Dwarf Magazine Issue 32

A World of Your Own by Ken St Andre 1982

Devising a style of play in T&T by Ken St Andre From White Dwarf Issue 32 1982 by kind permission of Games Workshop Of all the gaming articles I have ever written or ever will write this is probably the most important. If I was the kind of person who could easily adapt someone else’s

Lucky Shot by Chad Thorsen

Dare to DARO by Dan Prentice

A guide to cunning stunts Since the second role-playing game burst onto the scene in 1975, players have been using its flexible Saving Roll mechanic to perform dramatic stunts confounding Game Masters and their evil monsters. This article offers some advice to the Tunnels & Troll GM who would like to get a handle on

Tunnels & Trolls News & Info

That Frisson of Disgust, That Tingle of Fear

by Ken St. Andre – January 29th, 2000 Do you remember your first fantasy role-playing experience? Do you remember struggling to understand unfamiliar rules, the effort to fit your character into that of someone not yourself? Do you remember the dread with which you faced your first monstrous foe? There has never been anything else

Crazed Holyman by J Freels

A Different Kind Of Encounter

Holymen, Weird Holymen, and Unholymen by ‘Mad’ Roy Cram Once in a while the GM needs to get away from the Kill-The-Monster-Take-The-Loot kind of adventure encounter, and throw something different into the mix. One of my favorites is the encounter with those curious creatures found in strange places who do out of the ordinary things