The Wizard's Test
The Wizard's Test
So, you think of yourself as a warrior and a proven adventurer? But do you have what it takes to serve as an agent of the Death Goddess? Find out as The Wizard's Test challenges your wit and prowess in some very sticky situations indeed. This is a solitaire Tunnels & Trolls adventure for a human or humanoid warrior or rogue of level 3 or lower.
The old wizard smiles at you - an eerie experience - are his teeth really glowing? "You have done well so far in simple tests of fight or flight, but I'd like to see what you can do in more complex situations where all the choices don't seem so good or clearcut. "Bring it on!" you sneer.
(This is an adventure for any level 3 or lower warrior or rogue--a wizard would know better than to get into such a situation. You should be human, or at least humanoid and a member of the Good Kindreds (Human, Elf, Dwarf, Hobb) You might be able to use magic, but mostly it won't help. You can bring your own equipment in with you, but any kind of weird effects that it would take a Game Master to adjudicate simply don't work. T & T 7.5 rules are in effect, but your adventure point total has been reset to zero to start this adventure. If you were carrying any adventure points over from previous adventures, you will get them all back plus 10% interest if you survive this test.)
Available as a PDF download from DriveThruRPG
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