Overkill
Overkill
Overkill is #7 in the series of Solitaire Adventures designed for play with the Tunnels & Trolls game system.
The Death Host of Lerotra'hh, she who was called the Death Goddess of Khazan, was on the march again. They had just successfully defended the Empire against the savage assault of the fierce pirates known as Rangers. Winning the Khazan-Ranger War meant that the ocean borders of the Empire were safe. Lerotra`hh once again cast her eyes to the south.
The cities of the south, most notably Knor and Khosht, had forgotten the might of Khazan. During the wars they had supported the Empire in voice only. Determined to collect her tribute and shatter the spirit of the southern cities, Lerotra'hh sent her hordes south.
Led by the veterans of the Khazan-Ranger Wars, your characters find only token resistance in the south. Then, at the southern end of the mountain pass known as the Gap in the Teeth of the Gods, you halt. Before you looms an ancient and strong fortress.
The veterans know many stories about this citadel; they tell you that it has withstood many assaults. The owner of the castle is a wizard named Marionarsis, they inform you. They call Marionarsis a sorcerer-butcher and a necromancer. In whispered voices they call his castle: Overkill
Into this adventure you may take up to 12 level points of characters (one 12th level character - or six 1st level, a 2nd and a a 4th level character - and so on). All spells will function as allowed by the Magic Matrix.
Published by Flying Buffalo Inc.
Also available as a PDF download from Flying Buffalo on e23
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