Jungle of Lost Souls

Jungle of Lost Souls by Glenn Rahman

Jungle of Lost Souls Almost a century ago, Durenian colonists landed on the northern coast. There, they raised bustling cities under the cooling breezes from the sea, but, except for soldiers, traders, and ambitious adventurers, no one ventures far into the fever-ridden, mosquito-cursed interior. Even these are content to stay close to the outposts, taking an occasional profit when some of the friendlier Taweii come in to sell their pelts, their medicinal herbs, and some exotic, jungle products.

You turn and stroll back to the fort. The musical call of the auctioneer catches your attention. He is selling a catch of slaves that a party of adventurers just brough [sic] back from the wilderness. Yet, they came back disappointed; like you, they had heard the rumors of great wealth waiting to be found in the jungle, ruined cities rich in grave goods, undiscovered civilizations, fountains of youth, and the bountiful graveyards of the giant, ivory bearing beasts.

You have already decided to try your luck in the forbidding jungle.

Designed for characters of a maximum of 40 combat adds and 4th level spells.

Originally published by Judges Guild.

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