City Of Terrors

City Of Terrors by Michael Stackpole

City Of Terrors City Of Terrors is #9 in the series of Solitaire Adventures designed for play with the Tunnels & Trolls game system.

Terror has a name: the City of Gull where you will come face to face with a thousand Orcs in the city sewers, where you will meet Cronus the Steward of Time in his marbled hall, where you will grip the deadly Vampire sword and do battle with the talloned Stalker, where in the Black Dragon Tavern you will arm wrestle over scorpions, where you will barter with Marek the Master Rogue: The City of Terrors, where just walking the streets is an adventure!

Welcome to the City of Terrors. This is the first open-air solitaire dungeon. It is set in the City of Gull on the sunbaked tropical island of Phoron. You come by ship, you disembark and are taken by carriage to the hotel.

You take a room and tip the clerk 20 gps to make sure that your things don't get ripped off. Between adventures, you may drop stuff off in your room, change your clothing, or exchange your weapons.

Any humanoid creature, be it orc, ogre, or elf may journey here. If you happen to be a man-tiger (courtesy of the justifiably infamous Ken St. Andre and the Deathtrap Equalizer Dungeon) you will find what you are looking for to the east of the hotel.

Magic may be used, but only in the very limited way it is allowed here. If I don't specifically say you can use it, you can't. There are job openings in Gull - if you sign on, follow the directions at your place of employment.

This dungeon was designed with the well-rounded, mid-level character in mind. However, at times a first-leveler will win out where a superhero loses. Keep this in mind.

Published by Flying Buffalo Inc.

City Of Terrors

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