GM Adventures

Baloonka: Rescue From the Fungus Planet

Baloonka: Rescue From the Fungus Planetby Roy Cram.

This is a Game Master (GM) module written by Roy Cram for the New Khazan Setting by Tom K. Loney. You will need a copy of New Khazan: Adventures in the 9,000 Worlds (NK) and also a copy of the Tunnels & Trolls Rule Book (T&T) published by Flying Buffalo, Inc.

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Deep Where the Liche-Lord Lies - A Descent into Horror

Deep Where the Liche-Lord Lies - A Descent into Horror A GM Adventure by A R Holmes

Beneath an ancient mausoleum, deep within the Forest of Maugaral, there is a mighty dungeon; a stronghold of goblins, ogres, and worse.

At its deepest point, surrounded by earthly riches, lies the tomb of Vasarax, an ancient and malignant sorcerer. Though entombed for centuries, stories abound that the long dead mage has arisen as a powerful Liche-Lord. It is said that whoever steps foot into his resting chamber will instantly perish...

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Seven Challenges of Kartejan

Seven Challenges of Kartejanby Ken St. Andre.

This is a gamemaster adventure (not a solitaire) for newly created human characters only.

Wealth, power, dancing girls -- all these are yours for the winning if you can master the seven challenges of Kartejan. In order to do so, you will have to dare the dunnels and defeat a troll.

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Temple of the Hag

Temple of the Hagby Tom K. Loney.

A Kopfy's Peakvale Adventure

Finding the Temple of the Hag is not as simple as getting from point A to point B. The dark spirits that live within keep their temples well hidden. Sword-bladed grass, quicksand, and the dreaded doomsday skeeters are only a few of the dangers that skulk along the haunted paths of the Swamp of Doom. Somewhere within, living in the shadow of the Bat-Winged Fiend himself, the mysterious swamp hag bottles her stolen souls.

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Bats in Dabelfry!

Bats in Dabelfry! Free GM Adventure by Jason Mills

Roll up your sleeves and sharpen your fangs, it's time to explore the spooky old attics of Dabelfry Manor! Whatever you find is yours to keep, if it doesn't eat you first...

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Le Nain Ivre

Le Nain Ivre par Ken St Andre

C'est une belle journée. Votre groupe sort du bazar de Khosht les poches un peu vides lorsque vous tombez sur le capitaine Tarndag, un nain aux allures de barrique de bière, qui recrute des mariniers en arpentant le port un grand broc à la main. Ça tombe plutôt bien, vous cherchez à regarnir vos bourses et un peu d'aventure ne vous ferait pas de mal. Un coup d'œil à l'équipage, apparemment aguerri, emporte votre décision. Enfin, lorsque vous apercevez, parmi les passagers, l'admirable Halagalatindoufiel, dite "Hala", elfe ménestrelle de son état, vous n'avez plus aucun doute : c'est une bien agréable croisière qui vous tend les bras!

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It's a beautiful day. After a spot of shopping in the Bazaar of Khosht, your group of bold, but empty-pocketed adventurers bump into Captain Tarndag, a Dwarf wielding a heavy flagon of ale in one hand. Tarndag is recruiting additional crew for his keelboat, exactly what you need to make up your recent losses. His mariners look tough, and it all sounds like easy money for you. And when you spot the wonderful Halagalatindoufiel among the passengers, the most beautiful elf minstrel you've ever seen, your decision is made: this is going to be a real pleasure cruise!

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À la poursuite du serpent d’argent

À la poursuite du serpent d’argent par Ken St Andre

Cette aventure pour Tunnels & Trolls 8, écrite par Ken St. Andre, s'adresse à un groupe d'aventuriers aguerris.

Leur mission : rapporter un peu de venin du légendaire serpent d'argent, l'animal fabuleux dont l'antre se trouve dans les cavernes de la Pierre de Troll, dont l'origine se perd dans la nuit des temps.

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This module was written for Tunnels & Trolls 8, the French edition, by Ken St. Andre, and is designed to suit the needs of experienced adventurers.

Their mission: find the legendary Silver Serpent and bring back some of its venom. Sounds pretty easy, hey? But the lair of that fabulous creature is inside the Trollstone Caverns, whose mysterious name goes back to the dawn of time. Who knows what might be lurking inside?

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Hot Nights in Lowhollow

Hot Nights in Lowhollowby Tom K. Loney.

A Kopfy's Peakvale Adventure

Finally back to town after a hard day's tunnel hacking (or swamp-slogging)? Well, there might be a bit more going on than you expect. Lowhollow isn’t the sprawling, kingdom-sized area of urban settlement that Pholus and Estvol are, but it has a sizeable population bolstered by land and seafaring trade routes.

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Snow

Snowby Christina Lea.

Those who who squint long enough through Mount Irem's blinding snow storms can see lights flickering high on its slopes. The people in the town below tell stories of a castle made of ice that glimmers at the high end of Tharg's run, but, when the weather is clear, no trace of it can ever be found. If it exists at all, it seems to exist only in the storm.

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No Fences to Mend

No Fences to Mendby Tom K. Loney.

About two days out of Lowhollow, on the way to Redmarsh and Lake Bloodmoon, lie Mount Dath and Elp's Climb. Between these two snowcapped mountains, the Gnarlay Wood is settled.

The dominators of Peakvale give these forests and their surroundings some room, not only because of the ork-kindred bandits that prowl the roads or thereabouts, but because of the Iueresa elf clan that dwells within the forests proper.

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The Dungeon of the Rat

The Dungeon of the Ratby Mike Hill.

This book contains details for the village of Millet's Crossing and the Dungeon of the Rat which lies right beneath the calm, rural community. The Dungeon of the Rat is suited for a party of four to six first-level characters. A mix of character types is recommended including at least one wizard and one rogue.

Special Note: All proceeds earned from the sale of The Dungeon of the Rat will be donated to the Jeff and Raquel Freels Transplant Fund. Jeff is a great friend and contributor to the Tunnels and Trolls community. Both he and his wife are in need of kidney transplants.

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Dwarf World

Dwarf Worldby Ken St. Andre.

This is a gamemaster adventure intended for Tunnels & Trolls version 7.5 (although it will work with any version of the rules). It is for Level 1 to Level 10 characters, and there should be at least one dwarf in the party. (Although for a REAL challenge, you could try it without a dwarf companion!) Although there is wealth and knowledge to be won in this scenario, the real challenge will be to get your characters back out alive. Good luck with that.

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It Came from Beyond the Stars!

It Came from Beyond the Stars!by Scott Malthouse.

It Came from Beyond the Stars! is a GM adventure for common kindred delvers of levels 1 to 3 using 7.5 edition rules, although it is easy to modify for 5th edition.

It Came from Beyond the Stars! is set in the kingdom of Peakvale in Trollworld. The main action centers around the village of Willowmoss and the Greyshades, but the location can be modified to fit your own ongoing campaign.

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Glow World

Glow Worldby Tom K. Loney.

Glow World: The Quest for Trollstar, Part 2.

An ancient signal from a world devastated by loose magic and radiation! Could this be all that remains of the legendary Trollworld? This is the second scenario in the Quest for Troll-Star campaign for the New Khazan campaign setting.

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Under the Sundered Moon Redux Deluxe

Under the Sundered Moon Redux Deluxe This adventure is intended to serve as an opportunity to explore the Citizen character type. It is also written as an homage to The Time Machine by H. G. Wells, adding specific elements from the most recent movie adaptation.

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Cloudbusting

Cloudbustingby Tom K. Loney.

Cloudbusting: The Quest for Trollstar, Part 1.

A signal from the ancient homeworld of all the species of the 9,000 Worlds? It simply cannot be. But there, in front of your eyes, on the eye-corder is Kharrrghish script. Could this be the key to finding the mysterious and ancient Trollstar?

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Dungeon of the Bear

Dungeon of the BearBy Jim 'Bear' Peters.

The oldest dungeon designed for Tunnels & Trolls anywhere. The Complete Dungeon of the Bear is available for use by any T&T Game Master.

Level One, Two and Three and Castle Ward by Michael Stackpole.

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Goblin Crag

Goblin CragBy AR Holmes.

Goblin Crag was originally written between 2000 and 2004. In 2005, Level 1 of the dungeon was published by Flying Buffalo and released as a limited edition print at GenCon.

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The Isle of Darksmoke: Part 1

The Isle of Darksmoke: Part 1By Larry DiTillio.

Journey to the fabled land of Zind, to the enchanted Isle of the mighty warrior-wizard Darksmoke, and ancient and subtle master of arcane arts and fell toxins.

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Kopfy's Caverns

Kopfy's CavernsBy Tom K. Loney.

Written as events for the GenCon Gaming Convention over 2006 thru 2007, this booklet of Trollhalla Friendly scenarios made for the 7th edition of Flying Buffalo's famous game by Ken St. Andre has a whole lotta pudding.

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Catacombs of the Bear Cult: Level 1

Catacombs of the Bear Cult: Level 1By Jim 'Bear' Peters.

The Great Road, that ancient highway stretching between Khazan and Khosht, has long been the overland trade artery of the Empire of Khazan. Armed men guard every caravan, for the route is not a safe one.

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Catacombs of the Bear Cult: Level 1

Uncle Ugly's Underground: Level 1By 'Ugly' John Carver.

The first level of a complex of dungeon levels.

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Heroic Fantasy

Heroic Fantasy

Play by Mail Fantasy Role Playing

Flying Buffalo's original and best fantasy PBM.

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Monsters! Monsters!

Monsters! Monsters!

Official facsimile edition.

Ken St. Andre's 'Monsters! Monsters!' has been republished.

Great news for monsters everywhere.

Bad news for delvers.

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OgreOcre

OgreOcre

Fantasy card game

By Ken St. Andre

Played with a traditional card deck or Flying Buffalo's 5-king Origins poker deck.

OgreOcre from Peryton Publishing

Origins Poker Deck

Origins Poker Deck

With 5 Kings

Flying Buffalo's third Origins poker deck.

from Flying Buffalo

Found at last!

Weapons of Mass Destruction

Weapons of Mass Destruction.

The newest expansion for the award-winning Nuclear War Card Game.

Visit Flying Buffalo Inc.