Tunnels & Trolls
by Ken St. Andre
"Tunnels & Trolls" and "T&T"
are trademarks of Flying Buffalo Inc.
Elder Tunnels: Spring 2012
from Peryton Publishing.
This issue of Elder Tunnels is all about the world beyond Medieval Europe. We've got stuff from the Incan Empire, Arabian Nights, Japanese folklore, and all sorts of other exotic excellence.
3 Solo Adventure on DriveThruRPG
Depths of the Devilmancer
by Scott Malthouse
Something is afoot in Port Gloomstorm. Townspeople are going missing and witnesses claim they have seen eerie devil-like creatures in the area. Seeking adventure and riches you set sail for the troubled town and prepare yourself for the descent into the Depths of the Devilmancer, where great treasure and terrible dangers await.
Khazan City Chaos
by Stuart Lloyd
What adventures lie in wait in the City of Khazan?
The king has had some of his ancestral treasure stolen, but you know who has stolen it and where they can be found. But what will you do with the treasure?
Trailblazers!
by Stuart Lloyd
Ousted from civilisation, you throw your lot in with some courageous pioneers who seek to tame nature.
However, the uncharted wilderness holds its own perils...
Read the latest articles on Trollhalla - The Outer Sanctum
Follow Ken St. Andre on twitter.
Follow Rick Loomis on twitter.
It's not all "clubs & axes" Trolls Talk Too!
Read the latest Blog posts about Tunnels & Trolls from around the world.
A Dangerous Survivor: The T'wall - New Khazan
For many years now scientists have been studying a small group of star systems which lie in close proximity (if several light years can be considered close to each other). Each of these systems had worlds that were once inhabited by an apparently advanced civilization, but all are now desolate ruins, blasted by kinetic and thermonuclear weapons making them uninhabitable to all except to the most hardy kind of monsters and mutants.
City of the Gods: Map Pack
Ever wanted to take your players to meet the gods?
Now you can with the City of the Gods Map Pack.
Usable with any role-playing system this product presents a realm where all the gods of Earth reside; Greek, Egyptian, Babylonian, Celtic, Asian and many other Pantheons all dwell in this mystical realm. The City of the Gods is where they all meet, plot, plan and fight for dominion.
Mythic Tales: City of the Gods Anthology 1
Ever wanted to meet the gods? Well now you can in this new anthology that includes new stories and art by Ken St André, Liz Danforth and Steve Crompton.
City of the Gods: Forgotten
Where did the Gods go after they left Earth?
Some jobs feel like they last for eternity, but in D’Molay’s case they actually do.
Le Livre de Regles de Tunnels & Trolls 8e édition
De l'aveu même de son auteur, Ken St. Andre, l'édition française est la meilleure version des règles de T&T actuellement disponible sur le marché. Sans modifier en rien les règles de la 7e édition parue chez Fiery Dragon, ce livre comporte des éclaircissements de l'auteur et de nombreux renvois.
De plus, il est structuré de manière plus claire et intègre certains passages essentiels de l'édition classique (la 5e) qui manquaient cruellement.
No Fences to Mend
by Tom K. Loney.
About two days out of Lowhollow, on the way to Redmarsh and Lake Bloodmoon, lie Mount Dath and Elp's Climb. Between these two snowcapped mountains, the Gnarlay Wood is settled.
The dominators of Peakvale give these forests and their surroundings some room, not only because of the ork-kindred bandits that prowl the roads or thereabouts, but because of the Iueresa elf clan that dwells within the forests proper.
TrollsZine! : Issue 4

The fourth issue of the TrollsZine! created by members of the Trollbridge and with contributions from members of Trollhalla.
Ths issue is filled with articles, GM and Solo adventures and fiction.
Available as a free download.
Castle of the Dead - Dead by Dawn
A Solo Adventure for Tunnels & Trolls, open to player-characters up to 6th-level of experience with no more than 160 personal adds. Any character type may enter the Castle of the Dead, but the use of magic is limited and warriors are best suited to this adventure. Castle of the Dead represents a strong challenge, and you must be aware before entering that it is a very tough solo scenario, but it is balanced with great rewards for those who emerge alive.
The Kystroni & The Seeders of Lebinin - New Khazan
Some Of The Old Beings - information on two of the oldest and most elusive races of New Khazan with links to "Gamesman of Kasar".
Tower of Terror
This Tunnels & Trolls mega-solo adventure is 98 pages long with over 50 pen & ink illustrations, most never having been seen before. Every page has at least one illustration on it.
Tower of Terror takes place in an old wizard's tower that has been sealed off, and is now currently used by the worshipers of Ophion, the serpent god (aka Set). Expect many slithering snake-like opponents as well as a bunch of regular type of enemies to overcome. Much treasure is to be had as well as attribute enhancements.
The Dungeon of the Rat
by Mike Hill.
This book contains details for the village of Millet's Crossing and the Dungeon of the Rat which lies right beneath the calm, rural community. The Dungeon of the Rat is suited for a party of four to six first-level characters. A mix of character types is recommended including at least one wizard and one rogue.
Special Note: All proceeds earned from the sale of The Dungeon of the Rat will be donated to the Jeff and Raquel Freels Transplant Fund. Jeff is a great friend and contributor to the Tunnels and Trolls community. Both he and his wife are in need of kidney transplants.
Temple of the Fool God
Dare you challenge the Fool God to win his greatest treasure?
Welcome to the realm of the Fool God! The greatest treasure in the kingdom lies within the belly of a mad god and you have to retrieve it. Now you have come of age, you must stake your life to brave the tricks and traps of the Fool God’s temple in order to prove your worth.
Vvvarr's Qiip : Dragon's Blood
Dragon’s Blood is a mini-solo adventure written expressly for play with the Tunnels and Trolls 7.5 roleplaying game system.
The journey has taken months, and it has stripped you down to the bare essentials of your life--your weapons, your clothing, some indispensable tools that you can carry in a pack. There have been wrong turns and dead ends, but you are finally here at the village of Vvvarrr's Qiip, on the lower slopes of an immense mountain in the Khargish range, far northeast of the city of Khazan. You have seen the dragon herself. You have seen the mighty Vvvarrr flying through the snow-laden clouds, scarcely more than a dark speck far above you. The hermit you met three days ago has told you of the village of Vvvarrr's Qiip, where the inhabitants are not human. You can see that village in the distance. It hasn't been easy to reach this remote location, but then, the quest for eternal life is never easy.
Dwarf World
by Ken St. Andre.
This is a gamemaster adventure intended for Tunnels & Trolls version 7.5 (although it will work with any version of the rules). It is for Level 1 to Level 10 characters, and there should be at least one dwarf in the party. (Although for a REAL challenge, you could try it without a dwarf companion!) Although there is wealth and knowledge to be won in this scenario, the real challenge will be to get your characters back out alive. Good luck with that.
It Came from Beyond the Stars!
by Scott Malthouse.
It Came from Beyond the Stars! is a GM adventure for common kindred delvers of levels 1 to 3 using 7.5 edition rules, although it is easy to modify for 5th edition.
It Came from Beyond the Stars! is set in the kingdom of Peakvale in Trollworld. The main action centers around the village of Willowmoss and the Greyshades, but the location can be modified to fit your own ongoing campaign.
A Different Kind Of Encounter - Holymen
Once in a while the GM needs to get away from the Kill-The-Monster-Take-The-Loot kind of adventure encounter, and throw something different into the mix. One of my favorites is the encounter with those curious creatures found in strange places who do out of the ordinary things and don't require combat.
Crypt of the Wolf Prince
The ruins of a vast and ancient city that lay just a few miles outside the town of Cheapham have always been the subjects of stories and legends. But while most people in town have a story to tell, none have ever made the trek to the ruined city. A few desperate adventurers have made the journey, but none have ever returned. You have also heard the tales of great wealth to be taken from the crumbling remains of ancient temples and palaces. In particular the locals have spoken of a great warrior prince who was buried in a tomb at the edge of the city. The legend says that he was buried with a great hoard of gold. The townspeople have warned you about the price paid by those that travel to the ruins, but the reward for success is very tempting. Do you dare enter the Crypt of the Wolf Prince?
Glow World
by Tom K. Loney.
Glow World: The Quest for Trollstar, Part 2.
An ancient signal from a world devastated by loose magic and radiation! Could this be all that remains of the legendary Trollworld? This is the second scenario in the Quest for Troll-Star campaign for the New Khazan campaign setting.
Tavern by the Sea UK Edition
By Ken St. Andre & Andy R. Holmes
A hundred miles south of Knor lies the fishing village of Frargg, home to the infamous Seven Ayes Tavern. The Seven Ayes has become synonymous with all manner of seaside tavern life including brawling, sea shanties, gambling, ruffians and pirates. It is also a good place for adventures to begin, and to end. Step inside, where your next adventure awaits, but tread with care my friend, as danger lurks within and death could be just a moment away…
Jeff is a great friend to all of us at Tavernmaster Games and to the world of Tunnels & Trolls as a whole. He desperately needs a kidney transplant and all the proceeds from this project will be donated to his transplant fund.
Formication
By Sid Orpin.
You are a newly commissioned officer in the Royal Guard of the fairy kingdom of Cerinor. Captured by your sworn enemy,the batkin hordes of the Marble Mountains, you have been sent into a nest of giant fire ants to retrieve ant larvae for the delectation of the batkin hierarchy. Can you survive in the claustrophobic confines of the ant colony long enough to be able to attempt to escape or will the creatures of entomological nightmare within put an end to your adventures for good?
Universal Simple Easy-Life Enchanter's Spell Selector!
"For the wizard who can't wait!"
Covers every imaginable situation.
Suitable for both 5th and 7th edition Tunnels & Trolls.
Poisons and Venoms in T&T
Revised and updated for both 5th and 7th edition.
A detailed discussion on many different types of poisons, their application and their effects.
Elder Tunnels: Halloween 2011
from Peryton Publishing.
This abominably capacious Halloween issue of Elder Tunnels is hideously bulging with unholy treasures for your Tunnels & Trolls game, including more spooky art than you can shake a scythe at.
Search and Ye May Find
What will you find?
Treasure awaits you in this first Trollhalla-friendly mini-solo from Eposic.
It is better to be lucky than good in this adventure, which could significantly beef up even the weakest character, or be the downfall of even the strongest.
Under the Sundered Moon Redux Deluxe
This adventure is intended to serve as an opportunity to explore the Citizen character type. It is also written as an homage to The Time Machine by H. G. Wells, adding specific elements from the most recent movie adaptation.
Elder Tunnels: Summer 2011
from Peryton Publishing.
So, here I am at the lake, enjoying idyllic mornings swimming, afternoons traipsing about the wilderness, evenings grilling up dinner for the family, and I'm thinking, wow, that's pretty much what's happening in this issue of Elder Tunnels.
DewDrop Inn
You've wandered into the only tavern in the rogue-filled town of Frarrg. So far, so good, but it's a rough place. Will you be able to get out alive?
A Tunnels & Trolls solo adventure written for version 7.5 but useable with any version of the rules. For any humanoid fighter (no magic) other than fairies or giants, 3rd level or lower. Includes additional info that allows it to be used as a Gamemaster adventure.
Tavern by the Sea
Life on Trollworld isn't all dungeon delving and dragon fighting. There are plenty of more ordinary adventures in your life. Sometimes, the simple things, like stopping for a cool drink on a hot day, can be just as dangerous as the epic adventures you like to boast about.
The Wizard's Test
So, you think of yourself as a warrior and a proven adventurer? But do you have what it takes to serve as an agent of the Death Goddess? Find out as The Wizard's Test challenges your wit and prowess in some very sticky situations indeed. This is a solitaire Tunnels & Trolls adventure for a human or humanoid warrior or rogue of level 3 or lower.
A Sworded Adventure
By Ken St. Andre.
Just another day in the city of Khazan - - get your sword fixed, deal with a pickpocket, battle some uruks and face hordes of undead. This is a Tunnels & Trolls mini-adventure for a human warrior with 50 combat adds or less. Can you survive it?
Elder Tunnels: Spring 2011
from Peryton Publishing.
On the bridge, the ship’s crew gets ready to use the teleport gate. The mage is chanting on the navigation platform, casting a spell as the ship approaches the gate. The ship begins to drift through as the mage finishes the spell. Poof! The crew find themselves in another solar system. And out the window they see a dragon flying toward them...
Escape From Khosht
By Andrew Greene.
Everything had gone according to plan. The Eye of the Beast---a cut, polished diamond the size of a hill giant's fist rests in your hands. It is worth 200,000 gold pieces!
Obtaining the valuable gem comes at a cost, however, and soon you find yourself running for your life, hazarding the terrors of the night, braving sadistic guards, and slavering war hounds, wondering if there can ever be an ... Escape from Khosht.
A Traveler's Tale
By Ken St. Andre.
Would you rather fight dire wolves in a blizzard or spend the evening drinking with a one-eyed dwarf in a cozy tavern? That's a no-brainer, right? You might want to reconsider, because you'll actually be safer with the wolves. This is a solitaire adventure intended for 1st to 3rd level characters with fewer than 100 adds, using the Tunnels & Trolls 7.5 rules.
Deep Delving
By Ken St. Andre.
This is a short solitaire adventure for trolls. It takes place more than a mile beneath the surface of Trollworld, and it is part of the secret war between Trolls and Dwarves that is completely unknown to dwellers of the surface world. Your character must be a rock troll, and it should be a powerful one—or your adventure will be very short indeed.
The Temple of Issoth
By Daniel Hembree.
Your blood chills at the mention of Issoth's temple. You have heard only rumors of that dark and forbidding place. Horrible stories of demons and the undead. The priests of Issoth are said to be fanatics that sate the great beast Issoth's every fiendish appetite. This man asks you to risk a great deal and offers very little in return. Do you dare enter The Temple of Issoth?
This solitaire adventure is suitable for a single humanoid warrior with 20-30 combat adds. You may bring whatever weapons, armor, or equipment you wish. Three pregenerated characters are provided if you do not have one that fits the requirements.
Cloudbusting
by Tom K. Loney.
Cloudbusting: The Quest for Trollstar, Part 1.
A signal from the ancient homeworld of all the species of the 9,000 Worlds? It simply cannot be. But there, in front of your eyes, on the eye-corder is Kharrrghish script. Could this be the key to finding the mysterious and ancient Trollstar?
Khara Khang's Random Rainbow Maze
By Ken St. Andre.
You have just walked down a long, twisting path lined with incredibly detailed statues of all the humanoid kindreds, but you didn't pay much attention to them.
You are now standing on a small patch of ground at the corner of a large square stone building, and the Maze Master is explaining your task. "All you have to do is enter the maze here, walk through it, kill any foes you meet, and exit at the other end. The maze is a magic free zone, but the walls do change colors, hence the name rainbow maze. Any treasure you find is yours to keep."
Devotion to Duty
By Sid Orpin.
Devotion to Duty is a mini solitaire adventure for use with the Tunnels & Trolls role-playing system created by Ken St.Andre.
It has been designed for use with version 7.5 of the rules but could easily be adapted for use with earlier editions.
A Fragmentary History of Trollworld
The world around Khazan comes to life in this work. From before the ancient days of the Wizard Wars, through the epic of the wizards Khazan and Khara Khang, and through the rise and rule of Lerotra'hh, the beloved and dreaded Death Goddess, this tale has it all. This is the history of Ken St. Andre's Trollworld, including his take on a few of the kindreds that populated his Tunnels and Trolls campaigns for over thirty years.
Elder Tunnels: Halloween 2010
from Peryton Publishing.
This edition of Elder Tunnels has a spooky Halloween theme and features 3 GM adventures and a Solo Adventure.
New source for FBI's PDFs! -23rd Spetember, 2010
There is a new source for Flying Buffalo PDFs on SJgames e23 site.
Most of these have been out of print for a long, long time. Some you could already get from DrivethruRPG.
But here are the highlights:
Monsters! Monsters!
Uncle Ugly's Underground Level 1 by Dan "Ugly John" Carver
Uncle Ugly's Underground Level 1 on e23
OverKill by Michael A. Stackpole
Red Circle by Michael A. Stackpole
Dargon's Dungeon by Bill Hart
All of Flying Buffalo's products on e23:
Monsters! Monsters!
Monsters! Monsters! was written by Ken St Andre, edited by Steve Jackson, and with art by Liz Danforth.
"Monsters! Monsters!" is, of course, the frightened shriek of human victims when the monsters appear. This game is similar to Tunnels & Trolls but you needn't have those rules in order to play this game, since everything you need is explained here.
Flying Buffalo Inc. produced a facsimile edition for GenCon 2010 and this is now available from their website.
TrollsZine! : Issue 3

The third issue of the TrollsZine! created by members of the Trollbridge and with contributions from members of Trollhalla and The Trollgod.
Available as a free download.
New Khazan
More than elves and trolls in outer space, more than star warriors casting spells, New Khazan has its own unique flavor of space fantasy.
Module Submission Guidelines
Due to the latest technologies of print on demand, and eBooks, Flying Buffalo would like to publish more adventures, (both solitaire, and GM ones) for Tunnels & Trolls. That means we will be accepting outside submissions.
Writing Solo Adventures
Writing solo adventures for Tunnels & Trolls can be a tricky thing. It occurs to me that it might be useful to share some techniques for clear writing.
Dungeon of the Bear
The oldest dungeon designed for Tunnels & Trolls anywhere. The Complete Dungeon of the Bear is available for use by any T&T Game Master.
Castle Death
By AR Holmes.
Perched high in the Mountains of Gil’Hagh-Eth, the Castle of Duke De’Ath broods in perpetual darkness.
Level and Attribute Advancement
The topic of level and attribute advancement has generated a lot of discussion recently primarily due to the differences in these mechanics between the 5th, 7th, and 7.5 edition rules.
Dan Hembree presents his take on the subject along with his own House Rules.
One of Those Nights
by Daniel Hembree
You made your way to the Stalwart's Tavern not long after noon. Now the tavern is closing and the bouncers are moving everyone out into the street.
Final Exam
By W Scott Grant.
You've completed your education in the use of magic... are you ready for your
Dare to DARO
A guide to cunning stunts : Using Tunnels & Trolls' flexible Saving Roll mechanic to perform dramatic stunts confounding Game Masters and their evil monsters.
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