Tunnels & Trolls
by Ken St. Andre
"Tunnels & Trolls" and "T&T"
are trademarks of Flying Buffalo Inc.
Dwarf World
by Ken St. Andre.
This is a gamemaster adventure intended for Tunnels & Trolls version 7.5 (although it will work with any version of the rules). It is for Level 1 to Level 10 characters, and there should be at least one dwarf in the party. (Although for a REAL challenge, you could try it without a dwarf companion!) Although there is wealth and knowledge to be won in this scenario, the real challenge will be to get your characters back out alive. Good luck with that.
It Came from Beyond the Stars!
by Scott Malthouse.
It Came from Beyond the Stars! is a GM adventure for common kindred delvers of levels 1 to 3 using 7.5 edition rules, although it is easy to modify for 5th edition.
It Came from Beyond the Stars! is set in the kingdom of Peakvale in Trollworld. The main action centers around the village of Willowmoss and the Greyshades, but the location can be modified to fit your own ongoing campaign.
A Different Kind Of Encounter - Holymen
Once in a while the GM needs to get away from the Kill-The-Monster-Take-The-Loot kind of adventure encounter, and throw something different into the mix. One of my favorites is the encounter with those curious creatures found in strange places who do out of the ordinary things and don't require combat.
Crypt of the Wolf Prince
The ruins of a vast and ancient city that lay just a few miles outside the town of Cheapham have always been the subjects of stories and legends. But while most people in town have a story to tell, none have ever made the trek to the ruined city. A few desperate adventurers have made the journey, but none have ever returned. You have also heard the tales of great wealth to be taken from the crumbling remains of ancient temples and palaces. In particular the locals have spoken of a great warrior prince who was buried in a tomb at the edge of the city. The legend says that he was buried with a great hoard of gold. The townspeople have warned you about the price paid by those that travel to the ruins, but the reward for success is very tempting. Do you dare enter the Crypt of the Wolf Prince?
Glow World
by Tom K. Loney.
Glow World: The Quest for Trollstar, Part 2.
An ancient signal from a world devastated by loose magic and radiation! Could this be all that remains of the legendary Trollworld? This is the second scenario in the Quest for Troll-Star campaign for the New Khazan campaign setting.
Tavern by the Sea UK Edition
By Ken St. Andre & Andy R. Holmes
A hundred miles south of Knor lies the fishing village of Frargg, home to the infamous Seven Ayes Tavern. The Seven Ayes has become synonymous with all manner of seaside tavern life including brawling, sea shanties, gambling, ruffians and pirates. It is also a good place for adventures to begin, and to end. Step inside, where your next adventure awaits, but tread with care my friend, as danger lurks within and death could be just a moment away…
Jeff is a great friend to all of us at Tavernmaster Games and to the world of Tunnels & Trolls as a whole. He desperately needs a kidney transplant and all the proceeds from this project will be donated to his transplant fund.
Formication
By Sid Orpin.
You are a newly commissioned officer in the Royal Guard of the fairy kingdom of Cerinor. Captured by your sworn enemy,the batkin hordes of the Marble Mountains, you have been sent into a nest of giant fire ants to retrieve ant larvae for the delectation of the batkin hierarchy. Can you survive in the claustrophobic confines of the ant colony long enough to be able to attempt to escape or will the creatures of entomological nightmare within put an end to your adventures for good?
Universal Simple Easy-Life Enchanter's Spell Selector!
"For the wizard who can't wait!"
Covers every imaginable situation.
Suitable for both 5th and 7th edition Tunnels & Trolls.
Poisons and Venoms in T&T
Revised and updated for both 5th and 7th edition.
A detailed discussion on many different types of poisons, their application and their effects.
Elder Tunnels: Halloween 2011
from Peryton Publishing.
This abominably capacious Halloween issue of Elder Tunnels is hideously bulging with unholy treasures for your Tunnels & Trolls game, including more spooky art than you can shake a scythe at.
Search and Ye May Find
What will you find?
Treasure awaits you in this first Trollhalla-friendly mini-solo from Eposic.
It is better to be lucky than good in this adventure, which could significantly beef up even the weakest character, or be the downfall of even the strongest.
Under the Sundered Moon Redux Deluxe
This adventure is intended to serve as an opportunity to explore the Citizen character type. It is also written as an homage to The Time Machine by H. G. Wells, adding specific elements from the most recent movie adaptation.
Elder Tunnels: Summer 2011
from Peryton Publishing.
So, here I am at the lake, enjoying idyllic mornings swimming, afternoons traipsing about the wilderness, evenings grilling up dinner for the family, and I'm thinking, wow, that's pretty much what's happening in this issue of Elder Tunnels.
DewDrop Inn
You've wandered into the only tavern in the rogue-filled town of Frarrg. So far, so good, but it's a rough place. Will you be able to get out alive?
A Tunnels & Trolls solo adventure written for version 7.5 but useable with any version of the rules. For any humanoid fighter (no magic) other than fairies or giants, 3rd level or lower. Includes additional info that allows it to be used as a Gamemaster adventure.
Tavern by the Sea
Life on Trollworld isn't all dungeon delving and dragon fighting. There are plenty of more ordinary adventures in your life. Sometimes, the simple things, like stopping for a cool drink on a hot day, can be just as dangerous as the epic adventures you like to boast about.
The Wizard's Test
So, you think of yourself as a warrior and a proven adventurer? But do you have what it takes to serve as an agent of the Death Goddess? Find out as The Wizard's Test challenges your wit and prowess in some very sticky situations indeed. This is a solitaire Tunnels & Trolls adventure for a human or humanoid warrior or rogue of level 3 or lower.
A Sworded Adventure
By Ken St. Andre.
Just another day in the city of Khazan - - get your sword fixed, deal with a pickpocket, battle some uruks and face hordes of undead. This is a Tunnels & Trolls mini-adventure for a human warrior with 50 combat adds or less. Can you survive it?
Elder Tunnels: Spring 2011
from Peryton Publishing.
On the bridge, the ship’s crew gets ready to use the teleport gate. The mage is chanting on the navigation platform, casting a spell as the ship approaches the gate. The ship begins to drift through as the mage finishes the spell. Poof! The crew find themselves in another solar system. And out the window they see a dragon flying toward them...
Escape From Khosht
By Andrew Greene.
Everything had gone according to plan. The Eye of the Beast---a cut, polished diamond the size of a hill giant's fist rests in your hands. It is worth 200,000 gold pieces!
Obtaining the valuable gem comes at a cost, however, and soon you find yourself running for your life, hazarding the terrors of the night, braving sadistic guards, and slavering war hounds, wondering if there can ever be an ... Escape from Khosht.
A Traveler's Tale
By Ken St. Andre.
Would you rather fight dire wolves in a blizzard or spend the evening drinking with a one-eyed dwarf in a cozy tavern? That's a no-brainer, right? You might want to reconsider, because you'll actually be safer with the wolves. This is a solitaire adventure intended for 1st to 3rd level characters with fewer than 100 adds, using the Tunnels & Trolls 7.5 rules.
Deep Delving
By Ken St. Andre.
This is a short solitaire adventure for trolls. It takes place more than a mile beneath the surface of Trollworld, and it is part of the secret war between Trolls and Dwarves that is completely unknown to dwellers of the surface world. Your character must be a rock troll, and it should be a powerful one—or your adventure will be very short indeed.
The Temple of Issoth
By Daniel Hembree.
Your blood chills at the mention of Issoth's temple. You have heard only rumors of that dark and forbidding place. Horrible stories of demons and the undead. The priests of Issoth are said to be fanatics that sate the great beast Issoth's every fiendish appetite. This man asks you to risk a great deal and offers very little in return. Do you dare enter The Temple of Issoth?
This solitaire adventure is suitable for a single humanoid warrior with 20-30 combat adds. You may bring whatever weapons, armor, or equipment you wish. Three pregenerated characters are provided if you do not have one that fits the requirements.
Cloudbusting
by Tom K. Loney.
Cloudbusting: The Quest for Trollstar, Part 1.
A signal from the ancient homeworld of all the species of the 9,000 Worlds? It simply cannot be. But there, in front of your eyes, on the eye-corder is Kharrrghish script. Could this be the key to finding the mysterious and ancient Trollstar?
Khara Khang's Random Rainbow Maze
By Ken St. Andre.
You have just walked down a long, twisting path lined with incredibly detailed statues of all the humanoid kindreds, but you didn't pay much attention to them.
You are now standing on a small patch of ground at the corner of a large square stone building, and the Maze Master is explaining your task. "All you have to do is enter the maze here, walk through it, kill any foes you meet, and exit at the other end. The maze is a magic free zone, but the walls do change colors, hence the name rainbow maze. Any treasure you find is yours to keep."
Devotion to Duty
By Sid Orpin.
Devotion to Duty is a mini solitaire adventure for use with the Tunnels & Trolls role-playing system created by Ken St.Andre.
It has been designed for use with version 7.5 of the rules but could easily be adapted for use with earlier editions.
A Fragmentary History of Trollworld
The world around Khazan comes to life in this work. From before the ancient days of the Wizard Wars, through the epic of the wizards Khazan and Khara Khang, and through the rise and rule of Lerotra'hh, the beloved and dreaded Death Goddess, this tale has it all. This is the history of Ken St. Andre's Trollworld, including his take on a few of the kindreds that populated his Tunnels and Trolls campaigns for over thirty years.
Elder Tunnels: Halloween 2010
from Peryton Publishing.
This edition of Elder Tunnels has a spooky Halloween theme and features 3 GM adventures and a Solo Adventure.
New source for FBI's PDFs! -23rd Spetember, 2010
There is a new source for Flying Buffalo PDFs on SJgames e23 site.
Most of these have been out of print for a long, long time. Some you could already get from DrivethruRPG.
But here are the highlights:
Monsters! Monsters!
Uncle Ugly's Underground Level 1 by Dan "Ugly John" Carver
Uncle Ugly's Underground Level 1 on e23
OverKill by Michael A. Stackpole
Red Circle by Michael A. Stackpole
Dargon's Dungeon by Bill Hart
All of Flying Buffalo's products on e23:
Monsters! Monsters!
Monsters! Monsters! was written by Ken St Andre, edited by Steve Jackson, and with art by Liz Danforth.
"Monsters! Monsters!" is, of course, the frightened shriek of human victims when the monsters appear. This game is similar to Tunnels & Trolls but you needn't have those rules in order to play this game, since everything you need is explained here.
Flying Buffalo Inc. produced a facsimile edition for GenCon 2010 and this is now available from their website.
TrollsZine! : Issue 3

The third issue of the TrollsZine! created by members of the Trollbridge and with contributions from members of Trollhalla and The Trollgod.
Available as a free download.
New Khazan
More than elves and trolls in outer space, more than star warriors casting spells, New Khazan has its own unique flavor of space fantasy.
Module Submission Guidelines
Due to the latest technologies of print on demand, and eBooks, Flying Buffalo would like to publish more adventures, (both solitaire, and GM ones) for Tunnels & Trolls. That means we will be accepting outside submissions.
Writing Solo Adventures
Writing solo adventures for Tunnels & Trolls can be a tricky thing. It occurs to me that it might be useful to share some techniques for clear writing.
Dungeon of the Bear
The oldest dungeon designed for Tunnels & Trolls anywhere. The Complete Dungeon of the Bear is available for use by any T&T Game Master.
Castle Death
By AR Holmes.
Perched high in the Mountains of Gil’Hagh-Eth, the Castle of Duke De’Ath broods in perpetual darkness.
Level and Attribute Advancement
The topic of level and attribute advancement has generated a lot of discussion recently primarily due to the differences in these mechanics between the 5th, 7th, and 7.5 edition rules.
Dan Hembree presents his take on the subject along with his own House Rules.
One of Those Nights
by Daniel Hembree
You made your way to the Stalwart's Tavern not long after noon. Now the tavern is closing and the bouncers are moving everyone out into the street.
Final Exam
By W Scott Grant.
You've completed your education in the use of magic... are you ready for your
Dare to DARO
A guide to cunning stunts : Using Tunnels & Trolls' flexible Saving Roll mechanic to perform dramatic stunts confounding Game Masters and their evil monsters.
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