Tunnels & Trolls

by Ken St. Andre

"Tunnels & Trolls" and "T&T"
are trademarks of Flying Buffalo Inc.

Big Red and Little Red

Big Red and Little Red GM Adventure by Douglas Mitten

A Tunnels & Trolls GM adventure with a fabulous Jeff Freels cover by Douglas Mitten (Trrrommm).

Designed for 4 or more L3+ characters.

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Jailbait - Hero For Hire Jailbait - Hero For Hire by Mark Thornton

Jailbait - Hero For HireSolo Adventure Download

Breaking into the Khaboom City Dungeons might be possible, especially with the funky key you've been provided with, even if it does mean a trip through the sewer system, but can you be sure that if you do go in you'll ever get out?

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deluxe Tunnels & Trolls - Latest News

It's not all "clubs & axes" Trolls Talk Too!

Tunnels & Trolls logo by J Freels Read the latest Blog posts about Tunnels & Trolls from around the world.

Read more Blogs here...

Twelve Labours of Herakles

Twelve Labours of Herakles GM Adventure by Mark Thornton

A Tunnels & Trolls GM setting and a history/mythology lesson to boot. Do you have a mighty warrior in your stable of heroes? Good! The demi-god Herakles needs some time out for family reasons and he's paying handsomely for a stand-in.

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Keep of Count Habbish

Keep of Count Habbish GM Adventure by Douglas Mitten

Here's a free GM adventure from the potent pen of the celebrated Trollhallan Trrrommm, complete with NPC character cards. Cuzax the Courageous is hiring hardy warriors - earn the money, take the risk, live long and prosper (with a little luck).

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Tales of Stercoran Solo Adventure by The TMG Crew

Tales of StercoranSolo Adventure Download

Life is peaceful in the hobb fishing village of Hakesend beside the Azure Ocean. It is so peaceful that the inhabitants have all but forgotten their seabird god, Stercoran. So when a map to his cave-shrine is found, it seems only an opportunity to hunt for treasure. But when the shrine is disturbed, all manner of trouble may follow.

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Saving Fang Solo Adventure by Ken St. Andre

Saving FangSolo Adventure Download

On your first visit to Khosht, you meet up with Cherry, the legendary swashbuckling she-devil. Her friend Fang has just been taken prisoner by ghouls outside of town. Will you aid Cherry and Slather the Troll rescue Fang from a fate worse than death? There's also plenty of treasure and power to be found on this mission, assuming you can survive the Pits of Morgul!

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deluxe City Of Terrors Solo Adventure by Michael Stackpole

deluxe City Of TerrorsSolo Adventure Download

The deluxe outdoor adventure in the city of Gull, on the sun-baked isle of Phoron. Meet strange denizens and dangerous foes in this massive solitaire adventure for Deluxe Tunnels & Trolls.

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The Skolari Vaults

The Skolari Vaults GM Adventure by Mike Hill

Long ago the mages of the Skolari Order left the Wizard’s Guild and established a fortress on the shores of the Gray Lake - the Skolari Vaults. The Guild, fearing the growing dark power of the Skolari, laid siege to the Vaults. At the battle’s climax, the Guild wizards uprooted the fortress, bore it aloft, and cast it into the ground upside down! The wizards then buried the ruin beneath tons of rock and soil entombing any survivors.

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Khaboom Wizards' Guild Spell Books

Khaboom Wizards' Guild Spell Books

The Wizards' Guild in Khaboom has recently overhauled its spell books.

All Level One spells are taught to wizards who graduate from WIzards' School. Spells above Level Six are taught by negotiation; lower levels are available to be taught without appointment.

Strictly no credit given.

From Khaghbboommm

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Porphyry: World of The Burn from Alternate Reality Games

Porphyry: World of The Burn from Alternate Reality Games

Centuries ago a star-like being of unimaginable evil came to the planet, spreading a plague of fire and madness; the civilised world was destroyed. Now, after the calamity of The Burn, unearthly evil lurks in the shadows while nature itself has been twisted into new shapes. Animal people have risen to intelligence while malevolent machines hunt down and exterminate humans. But the light of civilisation hasn't been extinguished: new cities, new empires, new marvels have taken up the fight and forced back the chaos and horror. It is the time for defenders, explorers, scholars; this is Porphyry: World of The Burn!

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Bedlam Solo Adventure by Andy R. Holmes

BedlamSolo Adventure Download

Many speak in hushed tones of the dark asylum brooding atop Goblin Moors, and of the unspeakable horrors that dwell within. Its sinister Master comes to town for supplies only at night, before his accursed carriage speeds away to the nightmarish building that is Bedlam. People vanish on the moors, and their corpses are found months later - drained of blood!

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Seal of Ceron

Seal of Ceron GM Adventure by Peter Seckler

"A milk run!" chuckled the leprechaun.

You and your party are getting paid well enough to travel to a set of obscure sea-caves, find some ancient inscription, and get a copy of it. Oh, and there's this other part about having to destroy the original. But then... things start to get seriously weird! Find your way through a forgotten dungeon full of ancient, alien secrets...

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Crystal of Mythrynyx

Crystal of Mythrynyx GM Adventure by Peter Seckler

What begins as a simple descent into unknown adventure, soon becomes a delve into the mind of the mad wizard Hypernicles.. Strange rivalries, horror and madness abound!

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Stone Dragon Solstice

Stone Dragon Solstice Free GM Adventure by Jason Mills

Centuries ago, Yllburn was King of Dragons and scourge of mankind. But the wizards united and turned him to stone. One mercy only they allowed him: that each midsummer he might return to life for one day, putting his mighty powers of enchantment in the hands of his rescuers. Can the adventurers struggle past riddles, trials and puzzles to win their heart's desires on Stone Dragon Solstice?

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Fleabitten: Neither Here Nor There

Fleabitten: Neither Here Nor There by Mark Thornton

A fast flowing Tunnels and Trolls solo underwater adventure for those who are not inclined to pomposity!

It is intended for use with the version 7.5 rules set. But if you want to convert it to 5.5, just substitute DEX for SPD and LK for WIZ for saving. If you multiply APs by 100 you’ll pretty much be back where they were.

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Le Dépouillement Dernier

Le Dépouillement Dernier par Ken St. Andre

Cette aventure en solitaire pour Tunnels & Trolls 8 a été spécialement conçue pour un gobelin de niveau 1 à 3, bien que vous puissiez également y envoyer un Nain, un hobbit ou même un humain de petite taille. Tous les types de personnages peuvent s'y aventurer, mais la magie n'y fonctionnera pas.

Lire la suite ...

by Ken St. Andre

This is a solo adventure for Tunnels & Trolls 8, specially designed for a Goblin of level 1 to 3, although you can also send in a Dwarf, a Hobb, or even a small human. Any type of characters may venture into Goblin Lake, but magic just won't work inside the caverns.

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Les cavernes de Lan-Faer

Les cavernes de Lan-Faer par Ken St. Andre

Un méga-solo pour T&T8, par Ken St. Andre, illustrations de Simon Lee Tranter, maquette et graphisme par Mari E. Volmar.

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by Ken St. Andre

A mega-solo (92 pages) for T&T, written by Ken St. Andre, cover & illustrations by Simon Lee Tranter, layout by Mari E. Volmar.

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Baloonka: Rescue From the Fungus Planet

Baloonka: Rescue From the Fungus Planetby Roy Cram.

This is a Game Master (GM) module written by Roy Cram for the New Khazan Setting by Tom K. Loney. You will need a copy of New Khazan: Adventures in the 9,000 Worlds (NK) and also a copy of the Tunnels & Trolls Rule Book (T&T) published by Flying Buffalo, Inc.

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Hobb Sized Adventures!

Hobb Sized Adventures! by Rarr! I'm A Monster Publishing

Hobb Sized Adventures are solitaire adventures written in 20 paragraphs or less(with one exception) designed for use with Tunnels & Trolls 7.5 or above.

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Deathbed

Deathbed by Mark Thornton

This one is quite different...starting with a bump in the night and then things only go downhill from there! You can play whoever and whatever you like, just not expect things to stay the way they started...still, where there's a will there's normally a way (just that it's a bit creepy).

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Constant Vigil

Constant Vigil by Mark Thornton

Can you follow orders unquestioningly? Unquestionably not! This is the story of the Hurricane, the man the authorites came to blame. If you like your merchants rich then Davor Pisk is worth risking terminal brain damage for, just as his mincetaur bodygaurds would do without question. Watch out for Wizard Control - they shoot to kill.

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TrollsZine! : Issue 7

TrollsZine

TrollsZine! : Issue 7The seventh issue of the fan-created magazine for Tunnels and Trolls, edited by Dan Hembree

This issue contains 74 pages of quality content brought to you by the fans of the game for absolutely free. This issue features a solo adventure, "The Wizard’s Hut" by J. C. Lambert; a GM adventure, "The Ruins of the Castle Pynnesse" by Tori Berquist; and a short story, "Sometimes the Saving Rolls Are With You" by Ira Lee Gossett.

Available as a free download.

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Deep Where the Liche-Lord Lies - A Descent into Horror

Deep Where the Liche-Lord Lies - A Descent into Horror A GM Adventure by A R Holmes

Beneath an ancient mausoleum, deep within the Forest of Maugaral, there is a mighty dungeon; a stronghold of goblins, ogres, and worse.

At its deepest point, surrounded by earthly riches, lies the tomb of Vasarax, an ancient and malignant sorcerer. Though entombed for centuries, stories abound that the long dead mage has arisen as a powerful Liche-Lord. It is said that whoever steps foot into his resting chamber will instantly perish...

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Deception: Strangebrew's Chambers of the Unknown

Deception: Strangebrew's Chambers of the Unknown by Mark Thornton

A solitaire adventure with the choice of folowing the path of good or bad plus all you need to play it as a GM adventure.

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Four Jars of Mead

Four Jars of Mead by Ken St. Andre

Four jars of mead is enough for a small party. Your job is to go out and get the booze for Korkorum, an important man in the Court of the Death Goddess. It's a simple task, but even simple jobs can be hard to accomplish in Khazan on a stormy day . . . This is an adventure for any warrior or citizen of levels one to three.

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Soul Survivor Free Solo Adventure by Sid Orpin

Soul SurvivorFree Solo Adventure Download

Soul Survivor is a mini solitaire adventure for use with the Tunnels & Trolls™ role-playing system created by Ken St.Andre. It has been designed for use with version 7.5 of the rules but could easily be adapted for use with earlier editions.

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Seven Challenges of Kartejan

Seven Challenges of Kartejanby Ken St. Andre.

This is a gamemaster adventure (not a solitaire) for newly created human characters only.

Wealth, power, dancing girls -- all these are yours for the winning if you can master the seven challenges of Kartejan. In order to do so, you will have to dare the dunnels and defeat a troll.

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Rescue Mission

Rescue Mission by Ken St. Andre

As an agent of the Death Goddess, your mission is simple: just befrind a tribe of savage uruks and outwit an island full of ruthless sea raiders. Try not to get eaten by dire wolves or hungry sharks, and don't let the pirate wizards catch you either.

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deluxe Tunnels & Trolls - Teaser Trailer

Temple of the Hag

Temple of the Hagby Tom K. Loney.

A Kopfy's Peakvale Adventure

Finding the Temple of the Hag is not as simple as getting from point A to point B. The dark spirits that live within keep their temples well hidden. Sword-bladed grass, quicksand, and the dreaded doomsday skeeters are only a few of the dangers that skulk along the haunted paths of the Swamp of Doom. Somewhere within, living in the shadow of the Bat-Winged Fiend himself, the mysterious swamp hag bottles her stolen souls.

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The Trollmanac from Trollish Delver Games

The Trollmanac from Trollish Delver Games

The Trollmanac is a collection of Tunnels & Trolls goodies any player or GM shouldn't be without. Originally posted on The Trollish Delver, there's a plethora of new character types, kindred, GM guides, magic items, monsters and even two solitaire adventures to sink your teeth into.

The Trollmanac has everything you need to take your Tunnels & Trolls game to the next level.

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Ranger Than Fiction

Ranger Than Fiction by Mark Thornton

Ever wondered what it would be like to be a world champion archer?

It's the longest day of the year and you get the chance to make those trolls dance, clap and sing to your prowess with the bow. Can you beat the other contestants?

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Rotten Borough - Election Special & Fairyland

Rotten Borough - Election Special & Fairyland by Mark Thornton

Rotten Borough is set in the Trollworld town of Stoneydaze. A new Mayor is about to be elected and you are one of the two candidates. Go through 20 debates picking up an ever growing share of the voters and eventually triumph! No fighting, no magic just charisma and luck saving rolls as game mechanics.

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Tunnels & Trolls 4th Edition Rulebook

Tunnels & Trolls 4th Edition Rulebook By Ken St. Andre

This is the old Tunnels & Trolls 4th Edition rulebook, scanned and cleaned up so you can see what it was like in the "Olden Days", offered at the original 1977 price of $4.

Available as a PDF download from DriveThruRPG

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Bats in Dabelfry!

Bats in Dabelfry! Free GM Adventure by Jason Mills

Roll up your sleeves and sharpen your fangs, it's time to explore the spooky old attics of Dabelfry Manor! Whatever you find is yours to keep, if it doesn't eat you first...

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Pre-Rolled Characters for Tunnels & Trolls Vol. I

Pre-Rolled Characters for Tunnels & Trolls Vol. I from Tavernmaster Games Pre-Rolled Characters for Tunnels & Trolls Vol. I

by Sid Orpin

We have all been in the situation in a role-playing game when, either as gamemaster or player, we need an extra character quickly. Even in Tunnels & Trolls, which is quite straightforward in terms of creating a new avatar, this takes time and slows the flow of the game to the detriment of everyone’s enjoyment.

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TrollsZine! : Issue 6

TrollsZine

TrollsZine! : Issue 6The sixth issue of the fan-created magazine for Tunnels and Trolls, edited by Dan Hembree

This issue contains 58 pages of quality content brought to you by the fans of the game for absolutely free. It features two solo adventures and a GM adventure.

Available as a free download.

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Rapscallion

Rapscallion by Sid Orpin

You have always sacrificed a little of your hard-won gold to Ylsenor, the god of the rogues. In return, you have enjoyed more than your fair share of good fortune. Today, just as you think your luck has finally run out, your deity snatches you from death's jaws, but now you are expected to entertain the great Dissembler. Take on his challenge, and prove his faith in you is well founded, and the rewards may be great. Fail him, and you may never have the opportunity to pay homage to him again...

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Elder Tunnels: Halloween 2012

Elder Tunnels: Halloween 2012 from Peryton Publishing.

This is the special Halloween issue of Elder Tunnels, featuring spooky Tunnels & Trolls goodness.

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Sideshow

Sideshow by Andy Holmes

Roll up! Roll up! Come and visit the Sideshow. With time on your hands after a night of satisfying all of your desires what better way to spend a few happy hours than to enter the colourful tents that you discover down a quiet alley in an unknown part of town? After all, what could there be here that would pose any sort of threat to an adventurer like you?

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Pressure Drop

Pressure Drop par Mark Thornton

fast flowing Tunnels and Trolls solo anatomical adventure for those who rush in where angels fear to tread!

It is intended for use with the version 7.5 rules set. If you want to convert it to 5.5, just substitute DEX for SPD and LK for WIZ for saving rolls and wizards can happily expend STR. If you multiply APs by 100 you’ll pretty much be back where they were.

This is a short adventure for any humanoid character, wizard, warrior, rogue or one of those rare TARO classes.

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Le lac aux gobelins

Le lac aux gobelins par Ken St. Andre

Cette aventure en solitaire pour Tunnels & Trolls 8 a été spécialement conçue pour un gobelin de niveau 1 à 3, bien que vous puissiez également y envoyer un Nain, un hobbit ou même un humain de petite taille. Tous les types de personnages peuvent s'y aventurer, mais la magie n'y fonctionnera pas.

Lire la suite ...

by Ken St. Andre

This is a solo adventure for Tunnels & Trolls 8, specially designed for a Goblin of level 1 to 3, although you can also send in a Dwarf, a Hobb, or even a small human. Any type of characters may venture into Goblin Lake, but magic just won't work inside the caverns.

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When Good Games Go Bad

When Good Games Go Bad by Roy Cram

From the author of Gamesmen of Kasar, this solo adventure is set on the planet Bollux IV in the same fun but lethal spirit as that classic adventure.

This is a solitaire adventure for a single 3rd-, 4th-, or 5th-level character created from the rules of Tom Loney’s New Khazan or Ken St. Andre’s Tunnels & Trolls. You will need both sets of rules to understand and play the game.

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Abrégé des règles de Tunnels & Trolls 8e édition en Français

Le Livre de Regles de Tunnels & Trolls 8e édition Abrégé des règles de Tunnels & Trolls 8

Téléchargement gratuit à partir DriveThruRPG.com

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Abridged Tunnels & Trolls 8th edition French rulebook

Free download from DriveThruRPG.com

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Le Nain Ivre

Le Nain Ivre par Ken St Andre

C'est une belle journée. Votre groupe sort du bazar de Khosht les poches un peu vides lorsque vous tombez sur le capitaine Tarndag, un nain aux allures de barrique de bière, qui recrute des mariniers en arpentant le port un grand broc à la main. Ça tombe plutôt bien, vous cherchez à regarnir vos bourses et un peu d'aventure ne vous ferait pas de mal. Un coup d'œil à l'équipage, apparemment aguerri, emporte votre décision. Enfin, lorsque vous apercevez, parmi les passagers, l'admirable Halagalatindoufiel, dite "Hala", elfe ménestrelle de son état, vous n'avez plus aucun doute : c'est une bien agréable croisière qui vous tend les bras!

Lire la suite ...

It's a beautiful day. After a spot of shopping in the Bazaar of Khosht, your group of bold, but empty-pocketed adventurers bump into Captain Tarndag, a Dwarf wielding a heavy flagon of ale in one hand. Tarndag is recruiting additional crew for his keelboat, exactly what you need to make up your recent losses. His mariners look tough, and it all sounds like easy money for you. And when you spot the wonderful Halagalatindoufiel among the passengers, the most beautiful elf minstrel you've ever seen, your decision is made: this is going to be a real pleasure cruise!

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À la poursuite du serpent d’argent

À la poursuite du serpent d’argent par Ken St Andre

Cette aventure pour Tunnels & Trolls 8, écrite par Ken St. Andre, s'adresse à un groupe d'aventuriers aguerris.

Leur mission : rapporter un peu de venin du légendaire serpent d'argent, l'animal fabuleux dont l'antre se trouve dans les cavernes de la Pierre de Troll, dont l'origine se perd dans la nuit des temps.

Lire la suite ...

This module was written for Tunnels & Trolls 8, the French edition, by Ken St. Andre, and is designed to suit the needs of experienced adventurers.

Their mission: find the legendary Silver Serpent and bring back some of its venom. Sounds pretty easy, hey? But the lair of that fabulous creature is inside the Trollstone Caverns, whose mysterious name goes back to the dawn of time. Who knows what might be lurking inside?

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Hot Nights in Lowhollow

Hot Nights in Lowhollowby Tom K. Loney.

A Kopfy's Peakvale Adventure

Finally back to town after a hard day's tunnel hacking (or swamp-slogging)? Well, there might be a bit more going on than you expect. Lowhollow isn’t the sprawling, kingdom-sized area of urban settlement that Pholus and Estvol are, but it has a sizeable population bolstered by land and seafaring trade routes.

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The Tome of Advanced Specialist Mages
by Michael Eidson

The Tome of Advanced Specialist Mages Brought to you by the wizard known as Khayd'haik in the Tunnels and Trolls community, this T&T supplement provides optional rules for specialist kremm-bending characters for the 7.5 edition of T&T. Some of these specialist character types are suitable for use as player characters in GM-moderated games, some are suitable for use in solo games, and all are suitable for use as non-player characters for the GM to spring upon unsuspecting players.

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City of the Gods: Guardian Kickstarter Campaign

City of the Gods: GuardianSteven Crompton has almost reach the target for his Kickstarter campaign for the second volume of City of the Gods.

There are a number of levels of subscription you can make and some rather fab goodies to pick up if you do.

City of the Gods: Guardian Kickstarter Campaign

Pantheon of the Gods

Pantheon of the GodsPantheon of the GodsPantheon of the Gods All three volumes of Pantheon of the Gods are available from DriveThru COMICS.

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TrollsZine! : Issue 5

TrollsZine

TrollsZine! : Issue 5The fifth issue of the TrollsZine! created by members of the Trollbridge and with contributions from members of Trollhalla.

Ths issue is filled with articles, GM and Solo adventures and fiction.

Available as a free download.

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Battle School

Battle School by Ken St. Andre

Do you know how to fight? Or could a goblin girl with a trident take you down? Find out when you visit the Shadowhand Battle School on Trollworld in this solitaire adventure for low level humanoid characters in Tunnels & Trolls.

This is a short adventure for any humanoid character who uses a melee weapon like a sword. You are not allowed to use a missile weapon in this adventure. It is written for Tunnels and Trolls 7.5 edition, but may be used with any edition of the rules. You may need a rulebook, paper, dice, and your character sheet.

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Château Bison

Château Bison par Rick Loomis

Nouvelle version de la première aventure en solitaire jamais écrite pour un jeu de rôle, spécialement adaptée à la version 8 de Tunnels & Trolls, presque entièrement réillustrée par Liz Danforth et partiellement réécrite par Rick Loomis, avec l'aide de Ken St. Andre.

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by Rick Loomis

A modern version of Buffalo Castle, the very first solo adventure in the history of Role Playing Games, Château Bison (Buffalo Castle) has been specially adapted to the new French 8th Edition of the T&T rules and almost completely re-illustrated by Liz Danforth, with some new or modified paragraphs by Rick Loomis and a little help from Ken St. Andre.

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Snow

Snowby Christina Lea.

Those who who squint long enough through Mount Irem's blinding snow storms can see lights flickering high on its slopes. The people in the town below tell stories of a castle made of ice that glimmers at the high end of Tharg's run, but, when the weather is clear, no trace of it can ever be found. If it exists at all, it seems to exist only in the storm.

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Pocket Troll #0

Pocket Troll #0 from Troll Hammer Press.

Welcome to Pocket Troll, a new Microzine for the Tunnels & Trolls RPG written by Ken St. Andre!

The #0 kickoff issue is an invitational, all creators were specially invited to contribute. Included are the works of:

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Thornguard

Thornguard Welcome to Thornguard, the capital city of Peakvale and the most vibrant city in the three kingdoms.

by Scott Malthouse

This adventure is a little different to past solos because you have free reign over what you want to do in the city. There is no overarching quest; the adventure is what you make of it. You could become a city guard and hunt down criminals, or perhaps you would prefer a life of crime yourself and join the Thieves Guild. You may take up a career as a merchant, an adventurer or even a holy initiate, devoting your life to the Red Sun. Illegal actions may land you in prison, or even worse...on the business end of a noose. You can choose to buy property, from a small peasant house to a grand castle. Thornguard is your oyster.

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Elder Tunnels: Spring 2012

Elder Tunnels: Spring 2012 from Peryton Publishing.

This issue of Elder Tunnels is all about the world beyond Medieval Europe. We've got stuff from the Incan Empire, Arabian Nights, Japanese folklore, and all sorts of other exotic excellence.

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3 Solo Adventure on DriveThruRPG

Depths of the Devilmancer Depths of the Devilmancer

by Scott Malthouse

Something is afoot in Port Gloomstorm. Townspeople are going missing and witnesses claim they have seen eerie devil-like creatures in the area. Seeking adventure and riches you set sail for the troubled town and prepare yourself for the descent into the Depths of the Devilmancer, where great treasure and terrible dangers await.

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Khazan City Chaos Khazan City Chaos

by Stuart Lloyd

What adventures lie in wait in the City of Khazan?

The king has had some of his ancestral treasure stolen, but you know who has stolen it and where they can be found. But what will you do with the treasure?

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Trailblazers! Trailblazers!

by Stuart Lloyd

Ousted from civilisation, you throw your lot in with some courageous pioneers who seek to tame nature.

However, the uncharted wilderness holds its own perils...

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A Dangerous Survivor: The T'wall - New Khazanby 'Mad' Roy Cram

New KhazanFor many years now scientists have been studying a small group of star systems which lie in close proximity (if several light years can be considered close to each other). Each of these systems had worlds that were once inhabited by an apparently advanced civilization, but all are now desolate ruins, blasted by kinetic and thermonuclear weapons making them uninhabitable to all except to the most hardy kind of monsters and mutants.

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City of the Gods: Map Pack

City of the Gods: Map PackEver wanted to take your players to meet the gods?

Now you can with the City of the Gods Map Pack.

Usable with any role-playing system this product presents a realm where all the gods of Earth reside; Greek, Egyptian, Babylonian, Celtic, Asian and many other Pantheons all dwell in this mystical realm. The City of the Gods is where they all meet, plot, plan and fight for dominion.

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Mythic Tales: City of the Gods Anthology 1

Mythic Tales: City of the Gods Anthology 1Ever wanted to meet the gods? Well now you can in this new anthology that includes new stories and art by Ken St André, Liz Danforth and Steve Crompton.

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City of the Gods: Forgotten

City of the Gods: ForgottenWhere did the Gods go after they left Earth?

Some jobs feel like they last for eternity, but in D’Molay’s case they actually do.

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Le Livre de Regles de Tunnels & Trolls 8e édition

Le Livre de Regles de Tunnels & Trolls 8e édition De l'aveu même de son auteur, Ken St. Andre, l'édition française est la meilleure version des règles de T&T actuellement disponible sur le marché. Sans modifier en rien les règles de la 7e édition parue chez Fiery Dragon, ce livre comporte des éclaircissements de l'auteur et de nombreux renvois.

De plus, il est structuré de manière plus claire et intègre certains passages essentiels de l'édition classique (la 5e) qui manquaient cruellement.

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No Fences to Mend

No Fences to Mendby Tom K. Loney.

About two days out of Lowhollow, on the way to Redmarsh and Lake Bloodmoon, lie Mount Dath and Elp's Climb. Between these two snowcapped mountains, the Gnarlay Wood is settled.

The dominators of Peakvale give these forests and their surroundings some room, not only because of the ork-kindred bandits that prowl the roads or thereabouts, but because of the Iueresa elf clan that dwells within the forests proper.

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TrollsZine! : Issue 4

TrollsZine

TrollsZine! : Issue 4The fourth issue of the TrollsZine! created by members of the Trollbridge and with contributions from members of Trollhalla.

Ths issue is filled with articles, GM and Solo adventures and fiction.

Available as a free download.

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Castle of the Dead - Dead by Dawn

Castle of the Dead - Dead by Dawn A Solo Adventure for Tunnels & Trolls, open to player-characters up to 6th-level of experience with no more than 160 personal adds. Any character type may enter the Castle of the Dead, but the use of magic is limited and warriors are best suited to this adventure. Castle of the Dead represents a strong challenge, and you must be aware before entering that it is a very tough solo scenario, but it is balanced with great rewards for those who emerge alive.

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The Kystroni & The Seeders of Lebinin - New Khazanby 'Mad' Roy Cram

Tunnels & Trolls logo by J FreelsSome Of The Old Beings - information on two of the oldest and most elusive races of New Khazan with links to "Gamesman of Kasar".

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Tower of Terror

Tower of Terror This Tunnels & Trolls mega-solo adventure is 98 pages long with over 50 pen & ink illustrations, most never having been seen before. Every page has at least one illustration on it.

Tower of Terror takes place in an old wizard's tower that has been sealed off, and is now currently used by the worshipers of Ophion, the serpent god (aka Set). Expect many slithering snake-like opponents as well as a bunch of regular type of enemies to overcome. Much treasure is to be had as well as attribute enhancements.

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The Dungeon of the Rat

The Dungeon of the Ratby Mike Hill.

This book contains details for the village of Millet's Crossing and the Dungeon of the Rat which lies right beneath the calm, rural community. The Dungeon of the Rat is suited for a party of four to six first-level characters. A mix of character types is recommended including at least one wizard and one rogue.

Special Note: All proceeds earned from the sale of The Dungeon of the Rat will be donated to the Jeff and Raquel Freels Transplant Fund. Jeff is a great friend and contributor to the Tunnels and Trolls community. Both he and his wife are in need of kidney transplants.

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Temple of the Fool God

Temple of the Fool God Dare you challenge the Fool God to win his greatest treasure?

Welcome to the realm of the Fool God! The greatest treasure in the kingdom lies within the belly of a mad god and you have to retrieve it. Now you have come of age, you must stake your life to brave the tricks and traps of the Fool God’s temple in order to prove your worth.

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Vvvarr's Qiip : Dragon's Blood

Vvvarr's Qiip : Dragon's Blood Dragon’s Blood is a mini-solo adventure written expressly for play with the Tunnels and Trolls 7.5 roleplaying game system.

The journey has taken months, and it has stripped you down to the bare essentials of your life--your weapons, your clothing, some indispensable tools that you can carry in a pack. There have been wrong turns and dead ends, but you are finally here at the village of Vvvarrr's Qiip, on the lower slopes of an immense mountain in the Khargish range, far northeast of the city of Khazan. You have seen the dragon herself. You have seen the mighty Vvvarrr flying through the snow-laden clouds, scarcely more than a dark speck far above you. The hermit you met three days ago has told you of the village of Vvvarrr's Qiip, where the inhabitants are not human. You can see that village in the distance. It hasn't been easy to reach this remote location, but then, the quest for eternal life is never easy.

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Dwarf World

Dwarf Worldby Ken St. Andre.

This is a gamemaster adventure intended for Tunnels & Trolls version 7.5 (although it will work with any version of the rules). It is for Level 1 to Level 10 characters, and there should be at least one dwarf in the party. (Although for a REAL challenge, you could try it without a dwarf companion!) Although there is wealth and knowledge to be won in this scenario, the real challenge will be to get your characters back out alive. Good luck with that.

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It Came from Beyond the Stars!

It Came from Beyond the Stars!by Scott Malthouse.

It Came from Beyond the Stars! is a GM adventure for common kindred delvers of levels 1 to 3 using 7.5 edition rules, although it is easy to modify for 5th edition.

It Came from Beyond the Stars! is set in the kingdom of Peakvale in Trollworld. The main action centers around the village of Willowmoss and the Greyshades, but the location can be modified to fit your own ongoing campaign.

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A Different Kind Of Encounter - Holymenby 'Mad' Roy Cram

Tunnels & Trolls logo by J FreelsOnce in a while the GM needs to get away from the Kill-The-Monster-Take-The-Loot kind of adventure encounter, and throw something different into the mix. One of my favorites is the encounter with those curious creatures found in strange places who do out of the ordinary things and don't require combat.

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Crypt of the Wolf Prince

Crypt of the Wolf PrinceThe ruins of a vast and ancient city that lay just a few miles outside the town of Cheapham have always been the subjects of stories and legends. But while most people in town have a story to tell, none have ever made the trek to the ruined city. A few desperate adventurers have made the journey, but none have ever returned. You have also heard the tales of great wealth to be taken from the crumbling remains of ancient temples and palaces. In particular the locals have spoken of a great warrior prince who was buried in a tomb at the edge of the city. The legend says that he was buried with a great hoard of gold. The townspeople have warned you about the price paid by those that travel to the ruins, but the reward for success is very tempting. Do you dare enter the Crypt of the Wolf Prince?

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Glow World

Glow Worldby Tom K. Loney.

Glow World: The Quest for Trollstar, Part 2.

An ancient signal from a world devastated by loose magic and radiation! Could this be all that remains of the legendary Trollworld? This is the second scenario in the Quest for Troll-Star campaign for the New Khazan campaign setting.

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Tavern by the Sea UK Edition

Tavern by the Sea UK Edition By Ken St. Andre & Andy R. Holmes

A hundred miles south of Knor lies the fishing village of Frargg, home to the infamous Seven Ayes Tavern. The Seven Ayes has become synonymous with all manner of seaside tavern life including brawling, sea shanties, gambling, ruffians and pirates. It is also a good place for adventures to begin, and to end. Step inside, where your next adventure awaits, but tread with care my friend, as danger lurks within and death could be just a moment away…

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Jeff Freels Transplant Fund

Jeff is a great friend to all of us at Tavernmaster Games and to the world of Tunnels & Trolls as a whole. He desperately needs a kidney transplant and all the proceeds from this project will be donated to his transplant fund.

Visit The JeffWerx Transplant Fund

Formication

Formication By Sid Orpin.

You are a newly commissioned officer in the Royal Guard of the fairy kingdom of Cerinor. Captured by your sworn enemy,the batkin hordes of the Marble Mountains, you have been sent into a nest of giant fire ants to retrieve ant larvae for the delectation of the batkin hierarchy. Can you survive in the claustrophobic confines of the ant colony long enough to be able to attempt to escape or will the creatures of entomological nightmare within put an end to your adventures for good?

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Universal Simple Easy-Life Enchanter's Spell Selector! by Jason C. Mills

Tunnels & Trolls logo by J Freels"For the wizard who can't wait!"

Covers every imaginable situation.

Suitable for both 5th and 7th edition Tunnels & Trolls.

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Poisons and Venoms in T&T by Gianmatteo Tonci

Tunnels & Trolls logo by J FreelsRevised and updated for both 5th and 7th edition.

A detailed discussion on many different types of poisons, their application and their effects.

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Elder Tunnels: Halloween 2011

Elder Tunnels: Halloween 2011 from Peryton Publishing.

This abominably capacious Halloween issue of Elder Tunnels is hideously bulging with unholy treasures for your Tunnels & Trolls game, including more spooky art than you can shake a scythe at.

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Search and Ye May Find

Search and Ye May Find What will you find?

Treasure awaits you in this first Trollhalla-friendly mini-solo from Eposic.

It is better to be lucky than good in this adventure, which could significantly beef up even the weakest character, or be the downfall of even the strongest.

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Under the Sundered Moon Redux Deluxe

Under the Sundered Moon Redux Deluxe This adventure is intended to serve as an opportunity to explore the Citizen character type. It is also written as an homage to The Time Machine by H. G. Wells, adding specific elements from the most recent movie adaptation.

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Elder Tunnels: Summer 2011

Elder Tunnels: Summer 2011 from Peryton Publishing.

So, here I am at the lake, enjoying idyllic mornings swimming, afternoons traipsing about the wilderness, evenings grilling up dinner for the family, and I'm thinking, wow, that's pretty much what's happening in this issue of Elder Tunnels.

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DewDrop Inn

DewDrop Inn You've wandered into the only tavern in the rogue-filled town of Frarrg. So far, so good, but it's a rough place. Will you be able to get out alive?

A Tunnels & Trolls solo adventure written for version 7.5 but useable with any version of the rules. For any humanoid fighter (no magic) other than fairies or giants, 3rd level or lower. Includes additional info that allows it to be used as a Gamemaster adventure.

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Tavern by the Sea

Tavern by the Sea Life on Trollworld isn't all dungeon delving and dragon fighting. There are plenty of more ordinary adventures in your life. Sometimes, the simple things, like stopping for a cool drink on a hot day, can be just as dangerous as the epic adventures you like to boast about.

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The Wizard's Test

The Wizard's Test So, you think of yourself as a warrior and a proven adventurer? But do you have what it takes to serve as an agent of the Death Goddess? Find out as The Wizard's Test challenges your wit and prowess in some very sticky situations indeed. This is a solitaire Tunnels & Trolls adventure for a human or humanoid warrior or rogue of level 3 or lower.

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A Sworded Adventure

A Sworded AdventureBy Ken St. Andre.

Just another day in the city of Khazan - - get your sword fixed, deal with a pickpocket, battle some uruks and face hordes of undead. This is a Tunnels & Trolls mini-adventure for a human warrior with 50 combat adds or less. Can you survive it?

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Elder Tunnels: Spring 2011

Elder Tunnels: Spring 2011 from Peryton Publishing.

On the bridge, the ship’s crew gets ready to use the teleport gate. The mage is chant­ing on the navigation platform, casting a spell as the ship approaches the gate. The ship begins to drift through as the mage finishes the spell. Poof! The crew find themselves in another solar system. And out the window they see a dragon flying toward them...

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Escape From Khosht

Escape From KhoshtBy Andrew Greene.

Everything had gone according to plan. The Eye of the Beast---a cut, polished diamond the size of a hill giant's fist rests in your hands. It is worth 200,000 gold pieces!

Obtaining the valuable gem comes at a cost, however, and soon you find yourself running for your life, hazarding the terrors of the night, braving sadistic guards, and slavering war hounds, wondering if there can ever be an ... Escape from Khosht.

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A Traveler's Tale

A Traveler's TaleBy Ken St. Andre.

Would you rather fight dire wolves in a blizzard or spend the evening drinking with a one-eyed dwarf in a cozy tavern? That's a no-brainer, right? You might want to reconsider, because you'll actually be safer with the wolves. This is a solitaire adventure intended for 1st to 3rd level characters with fewer than 100 adds, using the Tunnels & Trolls 7.5 rules.

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Deep Delving

Deep DelvingBy Ken St. Andre.

This is a short solitaire adventure for trolls. It takes place more than a mile beneath the surface of Trollworld, and it is part of the secret war between Trolls and Dwarves that is completely unknown to dwellers of the surface world. Your character must be a rock troll, and it should be a powerful one—or your adventure will be very short indeed.

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The Temple of Issoth

The Temple of IssothBy Daniel Hembree.

Your blood chills at the mention of Issoth's temple. You have heard only rumors of that dark and forbidding place. Horrible stories of demons and the undead. The priests of Issoth are said to be fanatics that sate the great beast Issoth's every fiendish appetite. This man asks you to risk a great deal and offers very little in return. Do you dare enter The Temple of Issoth?

This solitaire adventure is suitable for a single humanoid warrior with 20-30 combat adds. You may bring whatever weapons, armor, or equipment you wish. Three pregenerated characters are provided if you do not have one that fits the requirements.

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Cloudbusting

Cloudbustingby Tom K. Loney.

Cloudbusting: The Quest for Trollstar, Part 1.

A signal from the ancient homeworld of all the species of the 9,000 Worlds? It simply cannot be. But there, in front of your eyes, on the eye-corder is Kharrrghish script. Could this be the key to finding the mysterious and ancient Trollstar?

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Khara Khang's Random Rainbow Maze

Khara Khang's Random Rainbow MazeBy Ken St. Andre.

You have just walked down a long, twisting path lined with incredibly detailed statues of all the humanoid kindreds, but you didn't pay much attention to them.

You are now standing on a small patch of ground at the corner of a large square stone building, and the Maze Master is explaining your task. "All you have to do is enter the maze here, walk through it, kill any foes you meet, and exit at the other end. The maze is a magic free zone, but the walls do change colors, hence the name rainbow maze. Any treasure you find is yours to keep."

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Devotion to Duty

Devotion to DutyBy Sid Orpin.

Devotion to Duty is a mini solitaire adventure for use with the Tunnels & Trolls role-playing system created by Ken St.Andre.

It has been designed for use with version 7.5 of the rules but could easily be adapted for use with earlier editions.

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A Fragmentary History of Trollworld
by Ken St. Andre

A Fragmentary History of Trollworld The world around Khazan comes to life in this work. From before the ancient days of the Wizard Wars, through the epic of the wizards Khazan and Khara Khang, and through the rise and rule of Lerotra'hh, the beloved and dreaded Death Goddess, this tale has it all. This is the history of Ken St. Andre's Trollworld, including his take on a few of the kindreds that populated his Tunnels and Trolls campaigns for over thirty years.

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Elder Tunnels: Halloween 2010

Elder Tunnels: Halloween 2010 from Peryton Publishing.

This edition of Elder Tunnels has a spooky Halloween theme and features 3 GM adventures and a Solo Adventure.

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New source for FBI's PDFs! -23rd Spetember, 2010

Flying Buffalo on e23 There is a new source for Flying Buffalo PDFs on SJgames e23 site.

Most of these have been out of print for a long, long time. Some you could already get from DrivethruRPG.

But here are the highlights:

Monsters! Monsters!

Monsters! Monsters! on e23

Uncle Ugly's Underground Level 1 by Dan "Ugly John" Carver

Uncle Ugly's Underground Level 1 on e23

OverKill by Michael A. Stackpole

OverKill on e23

Red Circle by Michael A. Stackpole

Red Circle on e23

Dargon's Dungeon by Bill Hart

Dargon's Dungeon on e23

All of Flying Buffalo's products on e23:

Flying Buffalo on e23

Monsters! Monsters!

Monsters! Monsters! Monsters! Monsters! was written by Ken St Andre, edited by Steve Jackson, and with art by Liz Danforth.

"Monsters! Monsters!" is, of course, the frightened shriek of human victims when the monsters appear. This game is similar to Tunnels & Trolls but you needn't have those rules in order to play this game, since everything you need is explained here.

Flying Buffalo Inc. produced a facsimile edition for GenCon 2010 and this is now available from their website.

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TrollsZine! : Issue 3

TrollsZine!

TrollsZine! : Issue 3The third issue of the TrollsZine! created by members of the Trollbridge and with contributions from members of Trollhalla and The Trollgod.

Available as a free download.

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New Khazan
by Tom K. Loney

New KhazanMore than elves and trolls in outer space, more than star warriors casting spells, New Khazan has its own unique flavor of space fantasy.

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Module Submission Guidelines by Rick Loomis

Tunnels & Trolls logo by J FreelsDue to the latest technologies of print on demand, and eBooks, Flying Buffalo would like to publish more adventures, (both solitaire, and GM ones) for Tunnels & Trolls. That means we will be accepting outside submissions.

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Writing Solo Adventures
by Ken St. Andre

Tunnels & Trolls logo by J FreelsWriting solo adventures for Tunnels & Trolls can be a tricky thing. It occurs to me that it might be useful to share some techniques for clear writing.

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Dungeon of the Bear

Dungeon of the BearThe oldest dungeon designed for Tunnels & Trolls anywhere. The Complete Dungeon of the Bear is available for use by any T&T Game Master.

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Castle Death

Castle DeathBy AR Holmes.

Perched high in the Mountains of Gil’Hagh-Eth, the Castle of Duke De’Ath broods in perpetual darkness.

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Level and Attribute Advancement by Dan Hembree

Tunnels & Trolls logo by J FreelsThe topic of level and attribute advancement has generated a lot of discussion recently primarily due to the differences in these mechanics between the 5th, 7th, and 7.5 edition rules.

Dan Hembree presents his take on the subject along with his own House Rules.

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One of Those Nights

One of Those Nights by Daniel Hembree

You made your way to the Stalwart's Tavern not long after noon. Now the tavern is closing and the bouncers are moving everyone out into the street.

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Final Exam

Final ExamBy W Scott Grant.

You've completed your education in the use of magic... are you ready for your Final Exam?

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Grimtooth's Traps Too

Grimtooth's Traps Too101 more engines of evil and bemusement for the befuddled!

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Dare to DARO by Dan Prentice

Tunnels & Trolls logo by J FreelsA guide to cunning stunts : Using Tunnels & Trolls' flexible Saving Roll mechanic to perform dramatic stunts confounding Game Masters and their evil monsters.

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Heroic Fantasy

Heroic Fantasy

Play by Mail Fantasy Role Playing

Flying Buffalo's original and best fantasy PBM.

Visit Flying Buffalo Inc.

Monsters! Monsters!

Monsters! Monsters!

Official facsimile edition.

Ken St. Andre's 'Monsters! Monsters!' has been republished.

Great news for monsters everywhere.

Bad news for delvers.

Visit Flying Buffalo Inc.

OgreOcre

OgreOcre

Fantasy card game

By Ken St. Andre

Played with a traditional card deck or Flying Buffalo's 5-king Origins poker deck.

OgreOcre from Peryton Publishing

Origins Poker Deck

Origins Poker Deck

With 5 Kings

Flying Buffalo's third Origins poker deck.

from Flying Buffalo

Found at last!

Weapons of Mass Destruction

Weapons of Mass Destruction.

The newest expansion for the award-winning Nuclear War Card Game.

Visit Flying Buffalo Inc.